betatester wrote: ↑
Sun Nov 04, 2018 5:25 am
So I didn't knew this was going to be the last chapter of Retribution, lots of information to unpack.
We now know that the confederation is going to have peace with Syndicate & Consortium. The confederation is going to sign a cease fire & maybe a peace treaty with syndicate after they have finished sending all the Syndicate POW's to Atrovet. As for Consortium they would be offered the chance to escape another galaxy that would normally take them 10000 years to travel via hyperspace; so that they can have their own corner to play and don't bother either the Syndicate or Confederation.
I think the Syndicate is going to have some major Governance issues both short and long-term. Even their military is likely to have some issues shortly. They killed the board in part out of concern about the opening that would present the Consortium, something the Confederation is about to "take care of" for them in the form of that mass-evacuation to a new Galaxy.
Once the Consortium is gone, the Military and Government then have a problem in that they have a huge military apparatus with nowhere to go, and nobody to fight(except each other). Which brings us back to the Board being killed in part due to concerns about the soon to be non-issue of the Consortium.
I think their Benga General "friend" is going to be busy in Andromeda for years/decades to come, and is likely to ask for help, which Jason-the-Shaman is going to obliged to provide.
And then there is the Confederacy itself to consider. MOST of them are smart enough to realize that they're better off as part of it. MANY will test their limits within the post-conflict power structure to see exactly what they can away with. SOME are going to be idiots and throw caution to the wind and demonstrate why they deserve to be called as such.
MANY nations that are part of the Confederacy are likely to see a fair bit of "domestic issues" particularly from the ones who've been outside their own national borders, and liked what they saw while there. Now that "the war" and the immenint threat of death within the decade is abated, people are going to start agitating for change at home. The new colonies in particular will be ones to likely boast "troublemakers" if history is any guide, particularly if the colonists think they can get someone to either be "their France"(American Revolution) or United States/United Kingdom("Monroe Doctrine") depending on the colonial time-frame in question (a large part of the reason for the early "success" of the Monroe Doctrine in the Western Hemisphere is that the UK decided that helping enforce it upon their rivals suited their own strategic interests). For the Confederacy, the member nations who best resemble those historical roles are the Karrines and the Fae Imperium. Not sure right now on which polity gets to be compared to historical France.
But the Karrines definitely get the "protectors of 'the New World(s)'" title, and the Fae "rule the seas" both by way of their control of the Gateway network and their (comparatively) advanced weaponry against the rest of the Confederation, even if that edge has been blunted by the fighting against Andromeda's residents. The gateways are also likely to become a huge flashpoint for somebody "being stupid" now that the threat of impending death is over, it isn't just the superfast hyderdrives and bogenics they want from the Karrines, it is the Gateways too, and they "only" have to anger the Imperium on that front--presumably by "seizing control" (or attempting to) of gateways in their territory, something "completely within their rights as soveriegn governments."
Also Finally Jason is going to heavily militarize, he wants to build a fleet that can withstand the entire Confederation. I think he is going to need at least 1,000,000 ships in his fleet to able to face the entire Confederation alone. We would see that the house of Karinne finally start to exponentially expand and industrialize & militarize.
He has a LONG ways to go before that becomes too much of an issue, and I doubt he needs to reach a Million Ships, or anywhere near that. Their Technological supremacy alone is a significant force multiplier. Of course, that also makes for a huge multiplier effect on every "asset" that gets lost. But it DOES still stand that even with force multipliers being in play, he's going to need a very large and substantial military force, and that is going to take a LOT of resources to both build and maintain, and doing so while also not "throwing flags" up across instellar space for the sheer quantity of resources they're consuming.... Even without information leaks, the resource demands alone are going to pretty much dictate that they colonize worlds plural, and setup (internal) resource extraction and gathering operations "off grid" from everyone else. Which presents another set of challenges of their own.
Then of course, there is the whole population management thing, on top of the information leak aspect. The crew compliments for that kind of fleet is going to be massive, and once you include their families, that is a lot of bodies. Sure immigrants can fill a lot of those holes, as they pretty much still have to fill ALL of those holes. But any intelligence service operating apart from the Kimdori is undoubtedly keeping tabs on a lot of that stuff as well. Sure hiding several hundred stealthy, and not-so-stealthy ships is something that can be managed readily enough so long as the ships involved are practically identical. But how do you account for 5+ Million People who keep coming and going? Granted, clever use of Bionoids could possibly account for some
of that, however, it'd almost be easier if most of those 5 million simply "disappeared" instead, but even then, questions would be raised by intelligence services as to where they went.
Once he has finished building all the CBIM's on Karis, I reckon they should seriously think about building them on other Karrine planets as well if they are far enough in their colony development as that would help the house develop the colony faster and also provide a powerful defense & with the new drives the KMS can travel to any planet under attack very quickly so they chances of CBIM's falling in they hands of an enemy reduce even further
This is actually a reasonably valid point, particularly given the resource management side and the CBIMs being able to operate very large numbers of bionoids concurrently. It provides enhanced defenses if a Generation is present, it provides more computational resources and more localized Management, and provides an "off-site backup" as it were, as well as a potential labor pool. But it also comes back to resource allocation and movement challenges, unless they build a second facility for construction of the Biogenic equipment(including the CBIMs), they're going to have a hard time hiding that "they're doing something big" from the other empires.