Tribulation(spoilers ) chap 2

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SYED
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Re: Tribulation(spoilers ) chap 2

Post by SYED »

It is doubtful the new guys would join the imperium and you know it would be too much effort to force them. jason hsould make an offer to allow some to join his house forces to combat the alliance, consortium and defend the academy to explore and stuff. he could even give them their own enclave on karis or that other world, if they willingly interact more likly to join.
they will proberly be a fair third party decider for groups in the confed. jason gives them the option of exxpanding to a new colony. what with their split with the allience, the few trades they do make could be transfered to some group in the confed so alliance has no reason to send ships.

While i guess stargates cant be shrunk down to a smaller siz, could the tech be used to create, the rings from stargate. even this lesser transport tech would be revolutionary.

will trifani be helping pirates, they have the contacts and the pullto gather a large number including skaa, get them to allow then to work together and properly, scattered at the heart of the allince.

Fighters are not jump cap correct, even though the stargate allows themto reach almosst all systems. But eventually they have to work out side the confed. They will get carriers but that is for large scale deploy ment, what should happen is militart dropships are altered so they could clamp onto some fighters and transport the. Sy five fighters per dropship, for scouting and stuff.

With stargates, sticks would be developed more for long haul flights. travel through out the confed will rise.
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Re: Tribulation(spoilers ) chap 2

Post by DigitalMaestro »

The Faey already know how to make tiny devices to create wormholes which they use to eject the cores from PPGs in emergencies. The problem with a SG-style Stargate is that the Faey stargate tech requires a complete shutdown of all power systems during wormhole travel. In space this is not a major issue because the ships in space can coast on momentum. In a gravity well this would be difficult, if not impossible, due to the need to avoid crashes into the surface of a planet.

The SG series has always neglected to deal with the issue of propulsion thru a gate. We have watched beings step one foot into the event horizon and then pull the latter foot in. In reality, this would be impossible as the body is disintegrated as it crosses the event horizon, just as an engine would lose power as another part of the vehicle crossed the event horizon. The SG series uses a great deal of willful suspension of disbelief. Fel tends to try to maintain consistency within his bounds of faux-science.

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SYED
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Re: Tribulation(spoilers ) chap 2

Post by SYED »

they could use small carriges dropped through the gate, and caught in the other side.
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Re: Tribulation(spoilers ) chap 2

Post by J-Man5 »

I seem to remember something about experiments in stopping time and the dangerous effects on space and that it literally rips the fabric of space. Why not stop time in and around the nebula ripping the Hive Queen and all of their ships to pieces? Could a stopping of time be focused further out? Could they just create pockets of fractured space near the planet the energy beings are taking over?

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Re: Tribulation(spoilers ) chap 2

Post by SYED »

the kimdori can pick up with out leaving hyper, does that mean they can drop off without leaving hyper, so capable of droping off mines.

Jason has the capability to strike the stations, this thing is he need to build up weapons supplies. They need to be struck simultaneously or they would be prepared. the longer he waits, more likle they could mimic his indictor. also if he removes them, they would have to retaliate and many world would suffer. they would take more empires for resources. if they make the eplosions as big as possible, they could likly hit ships. also with out stations, ship will be more concentrated. they need to spread those conduit breakers, it surverly damages not destroy.

the empty ships, will they be man or monitored much. will they be all help to gether, or scattered. conduit breakers and marbles. seeing aS they need crew, likly stored in nebula. how big a fleet is left, and how many are currently usable. originally 30000 ships or so, some were destroyed, others are damaged, and some wont be crewed due to insect losts. say 15000 ship survived, how many need to be repaired and recrewed. remember indictor explosion knocks out hyperdrives. if the bomb takes out hyper tech, sould it not apply to weapons. some of the damaged ships need to be scraped. potentially only 3000 ships space worthy.
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Re: Tribulation(spoilers ) chap 2

Post by dellstart »

A few questions

1) since(as anti carrot has suggested) the interdictor is the literal wall that's holding the barbarians at bay , question is does it have any weaknesses ? In this chapter , they are very adamant of pulling it from protecting the Z's , if they feel its integrity might be breached. whilst that's only prudence , it does lead one to ask , just what is the crick in the Armour.

2) How beneficial in the long run , is it to maintain close ties to the mob or telafanis, in our case. plus having Yila and Kumi working on the same page , doesn't bode well for everyone else.

3)is there such a thing as too much paranoia , Ala Aya and co. where's the balance or can there be balance?
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Re: Tribulation(spoilers ) chap 2

Post by SYED »

The indictor ship idea will be crucial for for ship battles, it delays reinforcements and blocks retreats. This way they can force the consortium to devote even more ship just to carry out operations. once the fleets are refitted and reinforcements built, they will be higher quality ship, even if jason does not share his spartial compensator, so their only option will be numbers. The thing is the grav mines that can cause a little damage to the ship, but each pulse takes out crews. So missiles, torpedoes, drones all capable of grav pulses will be flung at the enemy, sure they might not harm the ships much if they are careful, but they already have man power issues, this will make it worse. They brought five queens, only one survived, they never expected such coordinated resistance or rate of attrition. So the queen might not solve all that many issues. sure insects can give many at a time, but if one queen was enough for a war, why bring so many more.

currently there is a wreaked fleet, get cloaked ships to travel and implant mines in wreakage. THey will repair the ships enough to move them to somewhere more secure to fully fix it. some ships may be taken for parrts, but if cant be repaired or moved will be destroyed. if the ships got mine, conduits and marbles, not only force them to spend resources but could damage stations and ships. if the ships aree deemed to dangerous all will be destroyed.
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Fel
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Re: Tribulation(spoilers ) chap 2

Post by Fel »

dellstart wrote:A few questions

1) since(as anti carrot has suggested) the interdictor is the literal wall that's holding the barbarians at bay , question is does it have any weaknesses ? In this chapter , they are very adamant of pulling it from protecting the Z's , if they feel its integrity might be breached. whilst that's only prudence , it does lead one to ask , just what is the crick in the Armour.

2) How beneficial in the long run , is it to maintain close ties to the mob or telafanis, in our case. plus having Yila and Kumi working on the same page , doesn't bode well for everyone else.

3)is there such a thing as too much paranoia , Ala Aya and co. where's the balance or can there be balance?
1) Yes, the interdictor has weaknesses. The Karinnes have already discovered one of them, the ability to "phase match" the interdictor waveform to jump through it, in the same direction the waveform travels. They haven't figured it out yet, but they can further adapt to allow a ship to jump through the interdictor in any direction. And even if they don't figure it out, it's classic tactics and only smart to prevent your enemy from learning ANYTHING about your advantages. Jason and the Karinnes are assuming that the Consortium is easily as smart as they are, and that just might save their asses further down the line.

2) it never hurts to have the mob on your side, especially when you can schmooze the law to have her turn the other way.

3) Aya is doing her job, keeping Rann, and to a further extent Rann's family, alive. There can never be too much paranoia for a woman in that kind of a situation. Not when so many people want what the Karinnes have, and one way to get it is to attack the Grand Duke and his family.
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Fel
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Re: Tribulation(spoilers ) chap 2

Post by Fel »

SYED wrote:the kimdori can pick up with out leaving hyper, does that mean they can drop off without leaving hyper, so capable of droping off mines.
Dropping off is possible, but it's not very exact.

It deals with the nature of hyperspace and that absolutely insane speeds a ship travels while jumping hyperspace in relation to normal space. Dropping something off at an exact point while in hyperspace is the equivalent of dropping a dime from a jet flying at 1000kph and at 11,000 meters and having it land on another dime on the ground, because the item you're dropping off DOES move a little through hyperspace before falling back into normal space, and that motion is hard to predict for any computer. There ARE variables at work in hyperspace and in real space, and those variables become so huge when trying to pull off a maneuver like this that it doesn't make it an easy thing to do.

Picking up is much easier than dropping off, because there are fewer variables at work. The main objective is to pick something up that is stationary in relation to you, so it's like trying to hook a wedding ring standing on its side using a gaffing hook while riding by on a motorcycle at 60kph. It's still not easy to do, and Miaari said so. A Kimdori ship rigged for scooping has a 25% chance of managing to scoop an object out of real space on any given pass, and that's using a computer to do the aiming.
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SYED
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Re: Tribulation(spoilers ) chap 2

Post by SYED »

To jump out, they have to tune to the same phase correct, so to jump in does that mean using a complete inverse signal to cancel it out. or they could emitt a pulse as they travel to cancel out the indictor pulse.

For hyper dropping, would multiple ships and multiple launches, help even the odds. Remember the device is detonating in a station the size of the moon, it just has to create a explosion to cause secondary ones. If not, cool way to drop the mines for other targerts, the enemy is waiting for a fleet to drop out of hyper, but instead mines keep appearing. BUild a fleet of these mine layers, and mass launching would do so much damage. Also the conduit brakers and marbles, would they be detected being dropped, wait till they are close grap on, and turn ship parts to sand.

If they make a hypespace catapult for mines. They could also alter this system to plant satelites ,probes, sensors all over. Extending sensors

DO you need the engine to come both in and out of hyper, just to go in, or as well to travel. Could they create an engine that coulnt jump itself, but sustain it self through catapult jumps and exit them.

If there is a way to jump in an indidctor, then should there not be way to jump in a nebula, if it is a natural effect. The gases give a gravity effect that affect engines like an infictor, reasonable to assume that using the same method to overcome the indictors tailored to the nebula specifications would be effective. They would only be watching the edge of the nebula and keep force ibetwwen the planet and incoming ships. Is it possible to hide jumps. Due to the consortium trying to break through the indictor, they could have a dedicated group trying to do the same thing, they have the understanding so for them easier to do. kimdori would lead this group as it would preseve their sneakyness. if they could achieve this, then they could take the planet for them selves. The slaves could end up working for them, a freed resistance or useful work force. ##

the brain machien causes extreame agression and communication, could the comm effect be used by other races, or the computer to man interface.

Karis has biogenetic relays, so do the same for the moon and ships, and satelites. could extend this to any karinne world.
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Re: Tribulation(spoilers ) chap 2

Post by Wolfee »

I'm going to have to respectfully disagree with Fel on the whole "can't jump the nebula because..." A interdictor will work to prevent ships jumping into a system because it is designed to reach into hyperspace aka a completely different dimension and block a ship's transit. However, gravity of one dimension (the nebula) does not have the same ability as the interdictor to cause the Karns a problem. The only reason the interdictor can reach into hyperspace is because of the special material used in the antenna's, and that material only exists naturally in hyperspace. Where as a nebula does does not have this material and two gravity does not jump dimensions. Hyperspace being a completely different dimension, not even comprehendable by the senses where time and spacial relation do not hold the same as our own dimension, is immune from any gravity source in our own dimension, the exception being possibily a black hole.

Now as to hyperspace being a different dimension and being one of the 11, 13 or 14 possible dimensions (depending upon which school of thought you believe) or not and how this should cause one to interpret the many worlds theory... well I'm a bit fuzzy on that point.

Not trying to be a ass here Fel - just say'n... 8)
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Re: Tribulation(spoilers ) chap 2

Post by SYED »

so i guess you are saying, what ever the solution, with karinne science they should be abe to find a way to compinsate. you would have thought the karinne would have figured a way around, maybe combining wormhole science with hyper is the key.

how deep is the planet in the nebula and is it indictable. so long as they are careful, they can make them belive their forces comes through the nebula, not the neighbouring system.
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Re: Tribulation(spoilers ) chap 2

Post by lapland »

An inverse wave form should nutrilize any wave form if matched exactly inversly. This makes ship based interdicter bypassers using this tech impossible, because of the change speed plays with wavelenth. The wavelenths would have to be much longer if the ship is moving and would have to change if the speed of the ship changes to compensate and it would have to be exact.

The only way an inverse wave would work successfully, would be a unidirectional interdicter with a focused beem matching inversely to the source interdictor. If it was a multidirctional antenna array then the sides of the wave front wouldn't match the interdictor and would thus destabilize hyperspace/normalspace seperation. Within the tunnel of normalcy created by the unidirectional interdictor antenna normal hyperspace jumps should be able to be performed.

However this may actually destroy the source interdictor because of the destabilizing effect when the wave fronts meet at close proximity to the source interdictor. The source interdictor wave fronts would be very tight spheres close in and progressively flatten out the further they get from the source. A unidirectional antenna array would actually do the opposite and spread out and become more spherical the further it travels.

This could however provide a method of accepting incomming and outbound traffic. Have two interdictors in one location. One using the current multidirctional antenna, and one using an inverse polarity unidirctional antenna. It would be much faster to come online and could be made to create a tunnel to the planet. It would probably even be an invisible tunnel,that only the Kerrines would know about and they would look particular powerful if they jumped into any planet that their interdictors were protecting, while others couldn't.
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Re: Tribulation(spoilers ) chap 2

Post by Fel »

Wolfee wrote:I'm going to have to respectfully disagree with Fel on the whole "can't jump the nebula because..." A interdictor will work to prevent ships jumping into a system because it is designed to reach into hyperspace aka a completely different dimension and block a ship's transit. However, gravity of one dimension (the nebula) does not have the same ability as the interdictor to cause the Karns a problem. The only reason the interdictor can reach into hyperspace is because of the special material used in the antenna's, and that material only exists naturally in hyperspace. Where as a nebula does does not have this material and two gravity does not jump dimensions. Hyperspace being a completely different dimension, not even comprehendable by the senses where time and spacial relation do not hold the same as our own dimension, is immune from any gravity source in our own dimension, the exception being possibily a black hole.

Now as to hyperspace being a different dimension and being one of the 11, 13 or 14 possible dimensions (depending upon which school of thought you believe) or not and how this should cause one to interpret the many worlds theory... well I'm a bit fuzzy on that point.

Not trying to be a ass here Fel - just say'n... 8)
Duly noted, but the fact that ships cannot jump either into or out of gravity wells has been an established condition of hyperspace travel since I wrote Subjugation.

It's one of those "it just is" deals. ;)
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Re: Tribulation(spoilers ) chap 2

Post by kal »

Fel wrote:
ANTIcarrot wrote:
Fel wrote:They could conceivably clear a path through the nebula's gases to get stealthed ships in there, but that wouldn't be all that effective.
But a cleared path with the right geometry would effectively create a line of flat space (EG: no gravity) between the inside and the outside. Then just jump through the tunnel. Just like clearing a minefield. Even after clearing a minefield they'd never know when/if an attack was actually going to take place. Yes. Yes. I know. The whole 'its really magic' thing...

Well, if all else fails, there's always old military wisdom: If the enemy is is within a well fortified and provisioned fortress, with no easy way in, and no easy way to force him out, then make sure he stays there. :twisted: Just surround the nebula (or part of it) with more interdictors. Turn a six moonth trip into a three year trip and hit them on the way out, as they'd hit you on the way in.
That's pretty damn clever. Wish I'd thought of it when I planned that out. ;)

its not too late for a change in plans :evil:
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